{
"type_data" : {
"absorption" : 19,
"base_quality" : 100,
"clamped_armor_factor" : 102,
"armor_factor" : 102
},
"sell_value" : 37719,
"requirements" : {
"level_required" : 50
},
"sources" : {
"monsters" : {
"normal_drop" : [ "Albion Dragon Loot - Kill Me" ]
}
},
"bonus_level" : 50,
"icon" : 4010,
"flags" : {
"dyable" : true,
"emblemizable" : false
},
"utility" : 95.0,
"delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 5 pts\n- Slash: 1%\n- Crush: 1%\n- Thrust: 1%\n- Heat: 1%\n- Matter: 1%\n \nLevel Requirement: 50 Level\n \nBonus to Constitution attribute bonus cap: 10\nBonus to Dexterity attribute bonus cap: 10\nBonus to Strength attribute bonus cap: 10\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time: 3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 130\nTarget: Self\nCasting time: 3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 19% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor: 88 Factor\n \n \nBonus Level: 50\n",
"slot" : 5,
"abilities" : [ {
"spell" : 11955,
"magic_type" : 2,
"power_level" : 50,
"position" : 1
}, {
"spell" : 3788,
"magic_type" : 2,
"power_level" : 50,
"position" : 2
} ],
"artifact" : false,
"salvage_amount" : 15,
"material" : 69,
"usable_by" : [ 0 ],
"name" : "Diamond Spiked Vest",
"realm" : 1,
"id" : 63165,
"dye_type" : 0,
"category" : 2,
"bonuses" : [ {
"id" : 300,
"type" : 2,
"value" : 5
}, {
"id" : 2,
"type" : 28,
"value" : 10
}, {
"id" : 1,
"type" : 28,
"value" : 10
}, {
"id" : 0,
"type" : 28,
"value" : 10
}, {
"id" : 2,
"type" : 5,
"value" : 1
}, {
"id" : 1,
"type" : 5,
"value" : 1
}, {
"id" : 3,
"type" : 5,
"value" : 1
}, {
"id" : 10,
"type" : 5,
"value" : 1
}, {
"id" : 15,
"type" : 5,
"value" : 1
} ],
"ability_tags" : [ "fn_heal", "fn_hit_buffer_physical" ]
}