Ensorcelled Robes of Severity

Armor Leather Torso

Item Details

Utility 92.25
Bonus Level 49
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
Friar

Magical Bonuses

Basic
Armor Factor (AF) 10
Dexterity 15
Crush Resist 1%
Slash Resist 1%
Thrust Resist 1%
All Melee 3
ToA
Toa Hit Points Cap 45
Toa Fatigue 5
ToA Overcap - Dexterity 10
ToA Overcap - Quickness 5

Primary Ability

Physical Health Buffer Level 50
Reactive Proc

Secondary Ability

Melee Absorption Debuff Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sell_value" : 37719,
  "requirements" : {
    "usable_by" : [ 10 ],
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Albion Dragon Loot - Kill Me" ]
    }
  },
  "bonus_level" : 49,
  "icon" : 4015,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 92.25,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Friar\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Dexterity: 15 pts\n- Fatigue: 5 pts\n- Slash: 1%\n- Thrust: 1%\n- Crush: 1%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 10\nBonus to Quickness attribute bonus cap: 5\nBonus to hit points bonus cap: 45\nBonus to armor factor (AF): 10\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\nFunction: melee absorption debuff\n \nReduces the target's absorption (ABS) factor, resulting in worse protection against melee attacks.\n \nValue: -20%\nTarget: Targeted\nRange: 1500\nDuration: 1:00 min\nCasting time:      2.0 sec\nDamage: Spirit\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 10% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  79 Factor\n \n \nBonus Level: 49\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3825,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 12915,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 70,
  "usable_by" : [ 10 ],
  "name" : "Ensorcelled Robes of Severity",
  "realm" : 1,
  "id" : 63176,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 29,
    "value" : 45
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "type" : 17,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ "fn_nabsorb", "fn_hit_buffer_physical" ]
}
How is utility calculated?