Shell Tinted Sword

Weapon Blades Offhand

Item Details

Utility 24
Bonus Level 7
Dyeable Yes
Sellable Yes
Tradeable No
Damage Info
DPS 4.5
Speed 3
Base Quality 96%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Parry 2
Cold Resist 1%
Body Resist 1%
Critical Strike 2

Raw Item JSON

{
  "sell_value" : 120,
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 1,
    "dps" : 4.5,
    "base_quality" : 96,
    "two_handed" : 0,
    "skill_used" : 101,
    "clamped_dps" : 4.5,
    "speed" : 3
  },
  "bonus_level" : 7,
  "sources" : {
    "quests" : [ "Leg Cracker", "The Blacksmith (3)" ]
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_trade" : true
  },
  "icon" : 445,
  "utility" : 24.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Critical Strike: 2 pts\n- Parry: 2 pts\n- Cold: 1%\n- Body: 1%\n \n \nDamage Modifiers:\n- 4.5 Base DPS\n- 3.0 Weapon Speed\n- 96% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 3.0 DPS\n \nCannot be traded to other players.\n \nBonus Level: 7\n",
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 60,
  "name" : "Shell Tinted Sword",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 63532,
  "category" : 1,
  "bonuses" : [ {
    "id" : 118,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?