Recruit's Padded Sleeves

Armor Cloth Arms

Item Details

Utility 10
Bonus Level 3
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 9
Base Quality 96%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Constitution 3
Slash Resist 2%
Acuity 3
Energy Resist 1%

Raw Item JSON

{
  "sell_value" : 140,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 96,
    "clamped_armor_factor" : 9,
    "armor_factor" : 9
  },
  "sources" : {
    "quests" : [ "[Journey] Invaders from the South", "Bearing the Winter", "Waste Not, Want Not (2)" ],
    "stores" : [ "MID1 - Tutorial Armor", "MID Lion's Den BP Store2" ]
  },
  "bonus_level" : 3,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 247,
  "utility" : 10.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Constitution: 3 pts\n- Acuity: 3 pts\n- Slash: 2%\n- Energy: 1%\n \n \nArmor Modifiers:\n- 9 Base Factor\n- 0% Absorption\n- 96% Quality / 80% Condition\n \n- Effective Armor:  6 Factor\n \n \nBonus Level: 3\n",
  "slot" : 8,
  "salvage_amount" : 7,
  "artifact" : false,
  "material" : 42,
  "name" : "Recruit's Padded Sleeves",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 63567,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?