Recruit's Leather Leggings

Armor Leather Legs

Item Details

Utility 14
Bonus Level 4
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 18
Base Quality 96%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Heat Resist 2%
Cold Resist 2%
Matter Resist 2%
Energy Resist 1%

Raw Item JSON

{
  "sell_value" : 100,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 96,
    "clamped_armor_factor" : 18,
    "armor_factor" : 18
  },
  "sources" : {
    "quests" : [ "[Journey] In Defense of Fintain", "Found Locket", "The Matriarch (3)" ],
    "stores" : [ "HIB1 - Tutorial Gear", "Tutorial Gear with req", "HIB Lion's Den BP Store2" ]
  },
  "bonus_level" : 4,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 414,
  "utility" : 14.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Cold: 2%\n- Heat: 2%\n- Matter: 2%\n- Energy: 1%\n \n \nArmor Modifiers:\n- 18 Base Factor\n- 10% Absorption\n- 96% Quality / 76% Condition\n \n- Effective Armor:  14 Factor\n \n \nBonus Level: 4\n",
  "slot" : 7,
  "salvage_amount" : 6,
  "artifact" : false,
  "material" : 18,
  "name" : "Recruit's Leather Leggings",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 63582,
  "category" : 2,
  "bonuses" : [ {
    "id" : 12,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 2
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?