Cloth Cap

High Utility Armor Cloth Helm

Item Details

Utility 108.50
Bonus Level 50
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 51
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 30
Heat Resist 3%
Cold Resist 3%
Matter Resist 3%
Body Resist 3%
Spirit Resist 3%
Energy Resist 3%
ToA
Toa Resistance Piercing 5%
ToA Overcap - Dexterity 10
ToA Overcap - Acuity 10

Primary Ability

Replenish Power Level 50
Charge

Secondary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "stores" : [ "Midgard Dragon Scale Armor Gaheris" ]
  },
  "bonus_level" : 50,
  "icon" : 4070,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 108.5,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Hits: 30 pts\n- Heat: 3%\n- Cold: 3%\n- Spirit: 3%\n- Energy: 3%\n- Matter: 3%\n- Body: 3%\n \nLevel Requirement: 50 Level\n \nReduces enemy target's resistances versus all magic damage by 5%. Only resists gained from items are reduced.\nBonus to acuity attribute bonus cap: 10\nBonus to Dexterity attribute bonus cap: 10\n \nMagical Ability:\nFunction: replenish power\n \nReplenishes the target's power pool.\n \nAmount: 50%\nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  35 Factor\n \nCan use item every: 15:00 min\n \n \nBonus Level: 50\n",
  "slot" : 1,
  "abilities" : [ {
    "spell" : 12902,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 3825,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "salvage_amount" : 27,
  "material" : 72,
  "usable_by" : [ 0 ],
  "name" : "Cloth Cap",
  "realm" : 2,
  "id" : 63652,
  "dye_type" : 0,
  "category" : 2,
  "use_duration" : 900,
  "bonuses" : [ {
    "id" : 0,
    "type" : 32,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 30
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_power_heal", "fn_hit_buffer_physical" ]
}
How is utility calculated?