Triumphant Bard Spell Bender

Instrument

Item Details

Utility 82
Bonus Level 35
Dyeable Yes
Sellable No
Tradeable No

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

ToA
Toa Spell Range 4%
Toa Cast Speed 4%
Toa Spell Duration 6%
Toa Power Pool 5%
ToA Overcap - Dexterity 10

Primary Ability

Replenish Power Level 50
Charge

Secondary Ability

Accuracy Boost Level 50
Charge


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 35,
  "sources" : {
    "quests" : [ "Bard Dragonslayer Weapon (3)", "Bard Dragonslayer Weapon Trade-in (3)" ]
  },
  "flags" : {
    "no_destroy" : true,
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 3908,
  "utility" : 82.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Power: 5 % of power pool.\n \nLevel Requirement: 50 Level\n \nBonus to spell range: 4%\nBonus to casting speed: 4%\nBonus to duration of spells: 6%\nBonus to Dexterity attribute bonus cap: 10\n \nMagical Ability:\nFunction: replenish power\n \nReplenishes the target's power pool.\n \nAmount: 50%\nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nSecondary Magical Ability:\n  (10% Accuracy bonus granted to the group for landing all melee attacks.  Duration: 5 minutes)\n- This spell is cast when the item is used.\n \nCan use item every: 12:00 min\n \nCannot be traded to other players.\nCannot be sold to merchants.\nCannot be destroyed.\n \nBonus Level: 35\n",
  "abilities" : [ {
    "spell" : 11092,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 11085,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 71,
  "name" : "Triumphant Bard Spell Bender",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 64062,
  "category" : 4,
  "use_duration" : 720,
  "bonuses" : [ {
    "type" : 12,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 21,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 13,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 10
  }, {
    "type" : 34,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_power_heal", "fn_combat_accuracy_boost" ]
}
How is utility calculated?