Doppelganger Eye Cloak

Jewelry Cloak

Item Details

Utility 83
Bonus Level 39
Dyeable Yes
Sellable No
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 30
Dexterity 9
Crush Resist 3%
Slash Resist 3%
Thrust Resist 3%
All Archery 3
ToA
Toa Hit Points Cap 30
Toa Magic Damage 1%
ToA Overcap - Dexterity 6
ToA Overcap - Constitution 6

Primary Ability

Omni-Heal Level 50
Charge (30 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "quests" : [ "Anatomy of an Ancient Foe (1)", "Anatomy of an Ancient Foe (2)", "Anatomy of an Ancient Foe (3)", "Anatomy of an Ancient Foe (1)", "Anatomy of an Ancient Foe (2)", "Anatomy of an Ancient Foe (3)" ],
    "stores" : [ "Event Items (Realm 0) (ME)" ]
  },
  "bonus_level" : 39,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true,
    "no_sell" : true
  },
  "icon" : 1727,
  "utility" : 83.0,
  "delve_text" : " \nMagical Bonuses:\n- Dexterity: 9 pts\n- ALL archery skills: 3 pts\n- Hits: 30 pts\n- Slash: 3%\n- Crush: 3%\n- Thrust: 3%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 6\nBonus to Constitution attribute bonus cap: 6\nBonus to hit points bonus cap: 30\nBonus to magic damage: 1%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n  (Function: omni heal)\n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \nCannot be sold to merchants.\n \nBonus Level: 39\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 12910,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Doppelganger Eye Cloak",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 64471,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 1,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 302,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 4,
    "value" : 30
  }, {
    "type" : 29,
    "value" : 30
  }, {
    "type" : 9,
    "value" : 1,
    "requirement_id" : 5542
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_omni_heal" ]
}
How is utility calculated?