standard staff

Other

Item Details

Utility 8.33
Bonus Level 1
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 3
Constitution 1
Acuity 1
All Casting 1
Focus
All Casting 10

Raw Item JSON

{
  "sell_value" : 280,
  "bonus_level" : 1,
  "sources" : {
    "quests" : [ "[Journey] Greetings Eldritch!", "[Journey] Greetings Enchanter!", "[Journey] Greetings Mentalist!", "[Journey] Greetings Animist!", "[Journey] Greetings Bainshee!" ]
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 468,
  "utility" : 8.333333333333332,
  "delve_text" : "Realm: Hibernia\n \n  (This weapon may be dyed with a player-crafted Weapon Luster.)\nMagical Bonuses:\n- Dexterity: 3 pts\n- Constitution: 1 pts\n- Acuity: 1 pts\n- ALL magic skills: 1 pts\n \nFocus Bonuses:\n- : 10 lvls\n \n \nDamage Modifiers:\n- 1.8 Base DPS\n- 4.5 Weapon Speed\n- 100% Quality / 100% Condition\n- Damage Type: Crush\n \n- Effective Damage: 1.8 DPS\n \n \nBonus Level: 1\n",
  "salvage_amount" : 6,
  "artifact" : false,
  "material" : 31,
  "name" : "standard staff",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 64706,
  "category" : 8,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 1
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 1
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 303,
    "type" : 6,
    "value" : 10
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?