Diamond Spiked Vest

Armor Studded Torso

Item Details

Utility 91.33
Bonus Level 43
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 22
Constitution 22
Body Resist 6%
All Melee 3
All Archery 3
ToA
ToA Overcap - Dexterity 5
ToA Overcap - Constitution 5

Primary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Albion Dragon Loot Origins - Kill Me" ]
    }
  },
  "bonus_level" : 43,
  "icon" : 4010,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 91.33333333333334,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- ALL archery skills: 3 pts\n- Dexterity: 22 pts\n- Constitution: 22 pts\n- Body: 6%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 5\nBonus to Constitution attribute bonus cap: 5\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 19% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  88 Factor\n \n \nBonus Level: 43\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 11955,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 15,
  "material" : 69,
  "usable_by" : [ 0 ],
  "name" : "Diamond Spiked Vest",
  "realm" : 1,
  "id" : 64980,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 302,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?