Dragonscale Buckler

Shield Small Shield

Item Details

Utility 85
Bonus Level 46
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 2.5

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 15
Crush Resist 5%
Slash Resist 5%
Thrust Resist 5%
Shield 5
ToA
ToA Overcap - Dexterity 5
ToA Overcap - Quickness 5

Primary Ability

Heal Level 50
Reactive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 1,
    "speed" : 2.5,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 46,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Albion Dragon Loot Origins - Kill Me" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 3965,
  "utility" : 85.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Shield: 5 pts\n- Dexterity: 15 pts\n- Slash: 5%\n- Thrust: 5%\n- Crush: 5%\n \nLevel Requirement: 50 Level\n \nBonus to Quickness attribute bonus cap: 5\nBonus to Dexterity attribute bonus cap: 5\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 130\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 2.5 Shield Speed\n \n \nBonus Level: 46\n",
  "abilities" : [ {
    "spell" : 3788,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 69,
  "name" : "Dragonscale Buckler",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 64981,
  "category" : 3,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?