Dragonflame Protector

Shield Large Shield

Item Details

Utility 90
Bonus Level 45
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Armor Factor (AF) 10
Dexterity 15
Shield 4
All Melee 4
ToA
ToA Overcap - Strength 5
ToA Overcap - Dexterity 5

Primary Ability

Heal Level 50
Reactive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 3,
    "speed" : 3,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 45,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Albion Dragon Loot Origins - Kill Me" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 3967,
  "utility" : 90.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Shield: 4 pts\n- ALL melee weapon skills: 4 pts\n- Strength: 15 pts\n- Dexterity: 15 pts\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 5\nBonus to Strength attribute bonus cap: 5\nBonus to armor factor (AF): 10\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 130\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 3.0 Shield Speed\n \n \nBonus Level: 45\n",
  "abilities" : [ {
    "spell" : 3788,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 69,
  "name" : "Dragonflame Protector",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 64983,
  "category" : 3,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 22,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?