Ring of Arcane Strength

Jewelry Ring

Item Details

Utility 92.17
Bonus Level 46
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 22
Hit Points 35
Crush Resist 5%
Slash Resist 5%
Thrust Resist 5%
All Melee 4
ToA
ToA Overcap - Strength 5
Toa Hit Points Cap 35

Primary Ability

Physical Health Buffer Level 50
Charge


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 46,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Albion Dragon Loot Origins - Kill Me" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 92.16666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 4 pts\n- Strength: 22 pts\n- Hits: 35 pts\n- Thrust: 5%\n- Slash: 5%\n- Crush: 5%\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 5\nBonus to hit points bonus cap: 35\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 15:00 min\n \n \nBonus Level: 46\n",
  "slot" : 15,
  "abilities" : [ {
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 4,
  "name" : "Ring of Arcane Strength",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 64984,
  "category" : 5,
  "use_duration" : 900,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 35
  }, {
    "type" : 29,
    "value" : 35
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?