Ensorcelled Draconic Shield

Shield Medium Shield

Item Details

Utility 80.33
Bonus Level 46
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.5

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Dexterity 19
Quickness 19
Shield 5
ToA
ToA Overcap - Dexterity 5
ToA Overcap - Quickness 5

Primary Ability

Physical Health Buffer Level 50
Charge


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 2,
    "speed" : 3.5,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 46,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Midgard Dragon Loot Origins - Kill Me" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 3930,
  "utility" : 80.33333333333333,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Shield: 5 pts\n- Dexterity: 19 pts\n- Quickness: 19 pts\n \nLevel Requirement: 50 Level\n \nBonus to Quickness attribute bonus cap: 5\nBonus to Dexterity attribute bonus cap: 5\nBonus to armor factor (AF): 10\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 3.5 Shield Speed\n \n \nBonus Level: 46\n",
  "abilities" : [ {
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Ensorcelled Draconic Shield",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 64999,
  "category" : 3,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 19
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 19
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?