Boned Fist

Weapon Hand to Hand

Item Details

Utility 42
Bonus Level 23
Dyeable No
Sellable No
Tradeable Yes
Damage Info
DPS 11.7
Speed 2.9
Base Quality 100%

Restrictions

Level Required Any
Usable By
Savage

Magical Bonuses

Basic
Dexterity 6
Parry 2
Body Resist 8%
Energy Resist 6%

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 32 ]
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 11.7,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 124,
    "clamped_dps" : 11.7,
    "speed" : 2.9
  },
  "bonus_level" : 23,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "griffon loner" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 964,
  "utility" : 42.0,
  "delve_text" : "Realm: Midgard\n \nUsable By: \n- Savage\n \nMagical Bonuses:\n- Parry: 2 pts\n- Dexterity: 6 pts\n- Energy: 6%\n- Body: 8%\n \n \nDamage Modifiers:\n- 11.7 Base DPS\n- 2.9 Weapon Speed\n- 100% Quality / 86% Condition\n- Damage Type: Slash\n \n- Effective Damage: 10.1 DPS\n \nCannot be sold to merchants.\n \nBonus Level: 23\n",
  "salvage_amount" : 7,
  "artifact" : false,
  "material" : 29,
  "name" : "Boned Fist",
  "usable_by" : [ 32 ],
  "realm" : 2,
  "id" : 6553,
  "category" : 1,
  "bonuses" : [ {
    "id" : 8,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 8
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?