Foul Helm

Armor Plate Helm

Item Details

Utility 45
Bonus Level 23
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 86
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Hit Points 24
Slash 3
ToA
ToA Overcap - Strength 4
Toa Hit Points Cap 24

Raw Item JSON

{
  "sell_value" : 10206,
  "type_data" : {
    "absorption" : 34,
    "base_quality" : 100,
    "clamped_armor_factor" : 86,
    "armor_factor" : 86
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "immunis", "centurio princeps praetorii" ]
    }
  },
  "bonus_level" : 23,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 1240,
  "utility" : 45.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Strength: 15 pts\n- Slash: 3 pts\n- Hits: 24 pts\n \nBonus to Strength attribute bonus cap: 4\nBonus to hit points bonus cap: 24\n \nArmor Modifiers:\n- 86 Base Factor\n- 34% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  130 Factor\n \n \nBonus Level: 23\n",
  "slot" : 1,
  "salvage_amount" : 28,
  "artifact" : false,
  "material" : 68,
  "name" : "Foul Helm",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 6936,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 4,
    "value" : 24
  }, {
    "type" : 29,
    "value" : 24
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?