Mouldering Moor Coif

Armor Chain Helm

Item Details

Utility 31
Bonus Level 17
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 80
Base Quality 89%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 9
Crush 3
ToA
Toa Power Pool 5%

Raw Item JSON

{
  "sell_value" : 20668,
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 89,
    "clamped_armor_factor" : 80,
    "armor_factor" : 80
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "greater boogey", "Danaoin fisherman" ]
    }
  },
  "bonus_level" : 17,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 63,
  "utility" : 31.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Crush: 3 pts\n- Dexterity: 9 pts\n- Power: 5 % of power pool.\n \n \nArmor Modifiers:\n- 80 Base Factor\n- 27% Absorption\n- 89% Quality / 100% Condition\n \n- Effective Armor:  97 Factor\n \n \nBonus Level: 17\n",
  "slot" : 1,
  "salvage_amount" : 21,
  "artifact" : false,
  "material" : 10,
  "name" : "Mouldering Moor Coif",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 6950,
  "category" : 2,
  "bonuses" : [ {
    "id" : 33,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 9
  }, {
    "type" : 34,
    "value" : 5
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?