Spined Granite Mace

Weapon Blunt

Item Details

Utility 25.67
Bonus Level 6
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 9.3
Speed 3.8
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 6
Acuity 10
All Casting 1
ToA
Arcane Siphon 2%

Raw Item JSON

{
  "sell_value" : 54000,
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 9.3,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 102,
    "clamped_dps" : 9.3,
    "speed" : 3.8
  },
  "bonus_level" : 6,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Dramacus" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 451,
  "utility" : 25.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL magic skills: 1 pts\n- Acuity: 10 pts\n- Dexterity: 6 pts\n \nArcane Siphon: 2% chance to cast a spell or fire a bow without expending energy.\n \nDamage Modifiers:\n- 9.3 Base DPS\n- 3.8 Weapon Speed\n- 100% Quality / 86% Condition\n- Damage Type: Crush\n \n- Effective Damage: 8.0 DPS\n \n \nBonus Level: 6\n",
  "salvage_amount" : 26,
  "artifact" : false,
  "material" : 63,
  "name" : "Spined Granite Mace",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 9999,
  "category" : 1,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 35,
    "value" : 2
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?